/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 13.01.2004 by RST.
// $Id: client_frame_t.java,v 1.1.1.1 2004/07/07 19:59:50 hzi Exp $
using System;
using Suake2.UI;
using Suake2.UI.client;
using Suake2.UI.game;
using Suake2.UI.qcommon;
using Suake2.UI.render;
using Suake2.UI.server;
namespace Suake2.UI.server
{
	
	public class client_frame_t
	{
		public client_frame_t()
		{
			InitBlock();
		}
		private void  InitBlock()
		{
			areabits = new sbyte[Defines.MAX_MAP_AREAS / 8];
		}
		
		internal int areabytes;
		//UPGRADE_NOTE: The initialization of  'areabits' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal sbyte[] areabits; // portalarea visibility bits
		internal player_state_t ps = new player_state_t();
		internal int num_entities;
		internal int first_entity; // into the circular sv_packet_entities[]
		internal int senttime; // for ping calculations
	}
}